Necromunda: Tribes of the Wastelands
Necromunda is a Hive World in Segmentum Solar and a major producer of munitions for the Astra Militarum. Necromunda's forges never tire, producing lasguns, autoguns, shotguns, and even boltguns for the famed Adeptus Astartes. The planet also levies huge numbers of troops for the Astra Militarum, as well as other supplies. Necromunda is typical of most hive worlds: resources are scarce, life is cheap, and its hive cities rife with powerful gangs.
The factories on Necromunda run deep beneath the planet's surface with these lower levels are referred to as the Underhive. Littered with a network of interlocking corridors and passageways, the Underhive forms a maze of walkways and sheer drops into bottomless caverns. A dangerous place to live that is rife with crime and violence, the Underhive is controlled by Multiple Clan Houses or gangs. The chances of survival are greatly increased by joining one of the many gangs that inhabit all Hive Worlds.
There are six pre-eminent Clan Houses: House Cawdor, House Escher, House Goliath, House Van Saar, House Orlock, and House Delaque. Many lesser clans exist but none are as significant as these six. Many lesser clans pledge their loyalty to a House, but others might be outcasts or upstarts. Each of the Clan Houses controls countless subservient gangs,with their fighters serving as the disposable foot soldiers in the endless Gangwars fought in the darkness over supplies, resources, and territory. This fighting beneath the surface allows the Clan Houses to continue business with one another with a semblance of civility in the spires above.
Tribes of the Wastelands delves into the storied past and the academic theories of the Ash Wastes Nomads, enigmatic bands surviving in the desolate expanse. Discover rules for strange creatures, allied mercenaries, unique hangers-on, a revamped trading hub, and lots more.
Features:
Ash Waste Nomads: An extensive background on the history of the Ash Waste Nomads.
Ash Waste Nomads List: The rules you need to field an Ash Waste Nomads gang in games of Necromunda.
Hangers-on: Includes rules for using Nomad Arthromite Herders.
Brutes: Includes rules for using Arthromite Duneskuttlers.
Exotic Beasts: Includes rules for using Arthromite Spinewyrms, Unbound Helamites, and Ashwing Helamites.
Hired Guns: Includes rules for using Nomad Outcasts and Nomad Harriers, and for petitioning Ash Waste Nomads House Agents.
Additional Rules: Contains a variety of new options and skills, along with two gang-specific scenarios.
Nomad Trading Post: An exclusive Trading Post only usable by the Ash Waste Nomads, with a plethora of unique weapons and equipment.
Weapon Reference Chart: A comprehensive weapons reference chart for the weapons and wargear available to the Ash Waste Nomads.
Tribes of the Wasteland Gang Tactics: A D66 table of 18x Tribes of the Wastelands Gang Tactics.
Dramatis Personae: Rules for adding the legendary House Agent Asun'ghar, the Lady of Ash to your roster.
Contents:
1x Necromunda: Tribes of the Wastelands - English
Please Note:
Printed material is provided in English.
One Necromunda: Tribes of the Wastelands - English is supplied.
Necromunda is a Hive World in Segmentum Solar and a major producer of munitions for the Astra Militarum. Necromunda's forges never tire, producing lasguns, autoguns, shotguns, and even boltguns for the famed Adeptus Astartes. The planet also levies huge numbers of troops for the Astra Militarum, as well as other supplies. Necromunda is typical of most hive worlds: resources are scarce, life is cheap, and its hive cities rife with powerful gangs.
The factories on Necromunda run deep beneath the planet's surface with these lower levels are referred to as the Underhive. Littered with a network of interlocking corridors and passageways, the Underhive forms a maze of walkways and sheer drops into bottomless caverns. A dangerous place to live that is rife with crime and violence, the Underhive is controlled by Multiple Clan Houses or gangs. The chances of survival are greatly increased by joining one of the many gangs that inhabit all Hive Worlds.
There are six pre-eminent Clan Houses: House Cawdor, House Escher, House Goliath, House Van Saar, House Orlock, and House Delaque. Many lesser clans exist but none are as significant as these six. Many lesser clans pledge their loyalty to a House, but others might be outcasts or upstarts. Each of the Clan Houses controls countless subservient gangs,with their fighters serving as the disposable foot soldiers in the endless Gangwars fought in the darkness over supplies, resources, and territory. This fighting beneath the surface allows the Clan Houses to continue business with one another with a semblance of civility in the spires above.
Tribes of the Wastelands delves into the storied past and the academic theories of the Ash Wastes Nomads, enigmatic bands surviving in the desolate expanse. Discover rules for strange creatures, allied mercenaries, unique hangers-on, a revamped trading hub, and lots more.
Features:
Ash Waste Nomads: An extensive background on the history of the Ash Waste Nomads.
Ash Waste Nomads List: The rules you need to field an Ash Waste Nomads gang in games of Necromunda.
Hangers-on: Includes rules for using Nomad Arthromite Herders.
Brutes: Includes rules for using Arthromite Duneskuttlers.
Exotic Beasts: Includes rules for using Arthromite Spinewyrms, Unbound Helamites, and Ashwing Helamites.
Hired Guns: Includes rules for using Nomad Outcasts and Nomad Harriers, and for petitioning Ash Waste Nomads House Agents.
Additional Rules: Contains a variety of new options and skills, along with two gang-specific scenarios.
Nomad Trading Post: An exclusive Trading Post only usable by the Ash Waste Nomads, with a plethora of unique weapons and equipment.
Weapon Reference Chart: A comprehensive weapons reference chart for the weapons and wargear available to the Ash Waste Nomads.
Tribes of the Wasteland Gang Tactics: A D66 table of 18x Tribes of the Wastelands Gang Tactics.
Dramatis Personae: Rules for adding the legendary House Agent Asun'ghar, the Lady of Ash to your roster.
Contents:
1x Necromunda: Tribes of the Wastelands - English
Please Note:
Printed material is provided in English.
One Necromunda: Tribes of the Wastelands - English is supplied.
Necromunda is a Hive World in Segmentum Solar and a major producer of munitions for the Astra Militarum. Necromunda's forges never tire, producing lasguns, autoguns, shotguns, and even boltguns for the famed Adeptus Astartes. The planet also levies huge numbers of troops for the Astra Militarum, as well as other supplies. Necromunda is typical of most hive worlds: resources are scarce, life is cheap, and its hive cities rife with powerful gangs.
The factories on Necromunda run deep beneath the planet's surface with these lower levels are referred to as the Underhive. Littered with a network of interlocking corridors and passageways, the Underhive forms a maze of walkways and sheer drops into bottomless caverns. A dangerous place to live that is rife with crime and violence, the Underhive is controlled by Multiple Clan Houses or gangs. The chances of survival are greatly increased by joining one of the many gangs that inhabit all Hive Worlds.
There are six pre-eminent Clan Houses: House Cawdor, House Escher, House Goliath, House Van Saar, House Orlock, and House Delaque. Many lesser clans exist but none are as significant as these six. Many lesser clans pledge their loyalty to a House, but others might be outcasts or upstarts. Each of the Clan Houses controls countless subservient gangs,with their fighters serving as the disposable foot soldiers in the endless Gangwars fought in the darkness over supplies, resources, and territory. This fighting beneath the surface allows the Clan Houses to continue business with one another with a semblance of civility in the spires above.
Tribes of the Wastelands delves into the storied past and the academic theories of the Ash Wastes Nomads, enigmatic bands surviving in the desolate expanse. Discover rules for strange creatures, allied mercenaries, unique hangers-on, a revamped trading hub, and lots more.
Features:
Ash Waste Nomads: An extensive background on the history of the Ash Waste Nomads.
Ash Waste Nomads List: The rules you need to field an Ash Waste Nomads gang in games of Necromunda.
Hangers-on: Includes rules for using Nomad Arthromite Herders.
Brutes: Includes rules for using Arthromite Duneskuttlers.
Exotic Beasts: Includes rules for using Arthromite Spinewyrms, Unbound Helamites, and Ashwing Helamites.
Hired Guns: Includes rules for using Nomad Outcasts and Nomad Harriers, and for petitioning Ash Waste Nomads House Agents.
Additional Rules: Contains a variety of new options and skills, along with two gang-specific scenarios.
Nomad Trading Post: An exclusive Trading Post only usable by the Ash Waste Nomads, with a plethora of unique weapons and equipment.
Weapon Reference Chart: A comprehensive weapons reference chart for the weapons and wargear available to the Ash Waste Nomads.
Tribes of the Wasteland Gang Tactics: A D66 table of 18x Tribes of the Wastelands Gang Tactics.
Dramatis Personae: Rules for adding the legendary House Agent Asun'ghar, the Lady of Ash to your roster.
Contents:
1x Necromunda: Tribes of the Wastelands - English
Please Note:
Printed material is provided in English.
One Necromunda: Tribes of the Wastelands - English is supplied.